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UI/UX design

Interfaces people understand instantly

Good interface design goes unnoticed - bad interface design costs you enquiries, orders and support time every single day. We design screens so people reach their goal without instructions. On request we check that with real users before anyone writes a line of code.

Understand first, then design

Before we pick a colour, we work out who uses the interface and what that person is trying to achieve. We look at how your customers or staff work today, where they get stuck and which steps can be merged. Out of that come user flows and an information architecture - the decision about what belongs on which screen and what deliberately does not.

This phase saves the most money. Reorganising a structure in a draft is trivial - in a finished application the same change ripples through the whole build. That is why we start with greyscale wireframes: no logo, no imagery, just content, hierarchy and sequence.

Clickable prototypes before development starts

From the wireframes we build a prototype you can actually operate on your phone or desktop. You click through the checkout, the form or the dashboard instead of imagining a written description. The gap between "that is what I meant" and "that is how I understood it" all but disappears.

On request we put the same prototype in front of five to eight people from your target group and give them a concrete task. What they do tells you more than any round of opinions inside the team. You get the observations summarised, and we rework the places that genuinely cause trouble. None of it needs a testing lab: sessions run wherever your target group can be reached - at your premises, at our office in Neuhausen am Rheinfall or over video.

A design system, not a pile of screens

We do not hand over a collection of pretty pictures, we hand over a system: defined spacing, type sizes, colours as tokens, buttons, form fields, tables and messages - each with every state, including hover, focus, error, loading and empty. Those states are exactly what classic mockups leave out, and exactly what eats development time later.

The system is built so developers can implement it directly, and so the twentieth screen still looks like the first - even when it is added a year later. We hand over the files including the rights, so you are never tied to us.

Accessible to everyone, not just to perfect eyesight

We design with sufficient contrast, readable type sizes, touch targets big enough to hit and full keyboard operation. We use the WCAG level AA criteria as our benchmark. That helps not only people with impairments but everyone - in bright sunlight, one-handed on a train platform, or on an old screen.

Language is part of it: clear labels, error messages people can act on, buttons that say what they do. A form field that explains what went wrong is worth more than any animation.

What's included

  • User flows and information architecture
  • Wireframes of the key screens
  • Clickable prototype you can try yourself
  • Usability testing with real people (optional)
  • Interface design for desktop, tablet and phone
  • Design system with components and every state
  • WCAG AA accessibility as the benchmark
  • Handover to development including files and rights
Free consultation

How a project runs

  1. 01

    First consultation

    We clarify who uses the interface, what it has to achieve and where it fails today - free and without obligation.

  2. 02

    Analysis

    We review existing screens, numbers and feedback, and write down the user flows that matter most.

  3. 03

    Wireframes

    Structure and hierarchy in greyscale, so the discussion is about content rather than colours.

  4. 04

    Prototype and testing

    You click through it yourself; on request we test the same build with people from your target group.

  5. 05

    Visual design

    Brand, typography and colour come in - as a system, not as one-off screens.

  6. 06

    Handover

    We hand files, tokens and specifications to development and stay available while it is built.

Frequently asked questions

What is the difference between UI and UX?

UX is the journey: which steps someone goes through and how much effort each one costs. UI is the visible surface: layout, typography, colour, components. We do both, because a beautiful interface on top of a broken flow rescues nothing.

Do I need UX design if I only want a small website?

Usually not as a separate project. For websites and shops the design work is part of the build anyway. A dedicated UI/UX project pays off when many screens, roles or data fields are involved - so with apps, portals and custom software.

How many people does a usability test need?

In our experience five to eight people from the right target group surface most of the serious problems. What matters more than the number is that they are real users, not colleagues who already know the product.

Can I keep using the design afterwards?

Yes. You get the source files and the usage rights to the result. The design system is documented so another team can carry on with it.

Do you build the design as well?

Yes, if you want us to - web development and app development happen in-house here, which removes friction at handover. Equally, we are happy to deliver design only when your own IT team or another agency does the build.